The MoodleMoot France 2025 presented Ludilearn, an adaptive gamification plugin for Moodle developed by Pimenko. This remarkable presentation is a perfect illustration of what can be achieved when academic research, education and technical expertise work together. The presentation of Ludilearnan adaptive gamification plugin for Moodle developed by Pimenko, demonstrates the exemplary nature of a project that brings together partners with complementary skills to revolutionize learning.
A project born of remarkable collaboration
What makes the Ludilearn project unique is above all the richness of its partnership ecosystem. For several years, the LudiMoodle project, then LudiMoodle+, has brought together :
- The University of Lyon and the LIRIS laboratory (CNRS) for scientific research
- The Lyon DRANE for field expertise and support for teachers
- Pimenko for technical development and Moodle integration
- More than 40 teachers and nearly 2,000 students in 29 schools for the experiments
This synergy between researchers, practitioners and developers is a perfect illustration of how pedagogical innovation is born from the encounter between theory and practice.
Discover the full presentation
The video below invites you to discover this captivating 20-minute presentation, led by Christel Touraille (DRANE Lyon), Pascal Mériaux (teacher and project manager) and Élise Lavoué (University Professor at Université Jean Moulin Lyon, head of the SICAL research group in the LIRIS laboratory, scientific manager of the Ludimoodle+ project).
Presentation “Ludilearn: awakening the desire to learn through adaptive gamification” – MoodleMoot France 2025
Adaptive gamification: innovation for personalization
What this presentation reveals is an effective approach to gamification. Unlike generic solutions, Ludilearn uses the HEXAD scientific model to automatically adapt game mechanics to the profile of each learner:
- Score for achievers
- Badge for collectors
- Customizable avatar for creative minds
- Rankings for competitors
- Progression for visualizers
- Chronometer for time challenge enthusiasts
A rigorous scientific approach
The project’s exemplary nature also lies in its methodology. The 8 years of research have enabled us to :
- Testing with several thousand students in a hundred classes
- Analyze the impact on intrinsic and extrinsic motivation
- Scientific proof of the effectiveness of adaptive gamification
- Publish results in recognized journals
This evidence-based approach ensures that Ludilearn is not based on intuition, but on evidence.
A plugin designed for teachers
Pascal Mériaux, history-geography teacher and project manager, illustrates perfectly in his presentation how Ludilearn fits naturally into existing teaching practices. The :
- Respects existing teaching scenarios
- Adapts to Moodle courses without major modifications
- Three operating modes: automatic, manual or hybrid
- Provides detailed analytics on learner engagement
Pimenko’s commitment to open innovation
As the project’s technical partner, Pimenko contributed to the development of a solution that embodies our values: pedagogical innovation, technological openness and measurable educational impact. This plugin, available free of charge to the Moodle community, demonstrates our commitment to the open source ecosystem.
Collaboration with research teams in Lyon and teachers in the field has enabled us to create a tool that responds to real pedagogical needs, far removed from technological fads.
Adaptive gamification training: supporting innovation
The project doesn’t stop at technical development. A comprehensive training course, available on Magistère and on the Université Lyon 3 platform, accompanies teachers in their discovery of adaptive gamification. This comprehensive approach – research, development and training – is yet another example of the exemplary nature of the project.
When personalized teaching becomes accessible
This presentation at MoodleMoot France 2025 marks an important step in the evolution of learning platforms. It demonstrates that it is possible to reconcile scientific rigor, ease of use and real educational impact.
Ludilearn paves the way for evidence-based personalization of learning, where each learner can benefit from support tailored to his or her motivational preferences.
If you’d like to find out more about Ludilearn or integrate adaptive gamification into your training courses,contact us to discuss your teaching projects and discover how this innovation can transform your learners’ engagement.
Read all about our innovations and feedback on our blog dedicated to e-learning and LMS platforms.